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	<title>Comments on: Ray Tracing and Gaming</title>
	<link>http://expertvoices.nsdl.org/cornell-cs322/2008/02/29/ray-tracing-and-gaming/</link>
	<description>Student blog for Cornell CS 322 "Introduction to Scientific Computing" (Spring 2008, professor Doug James). http://www.cs.cornell.edu/courses/cs322/2008sp</description>
	<pubDate>Wed, 07 Jan 2009 16:37:01 +0000</pubDate>
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		<title>By: Cornell CS 322 - Intro to Scientific Computing &#187; Blog Archive &#187; Ray Tracing on Mobile Devices</title>
		<link>http://expertvoices.nsdl.org/cornell-cs322/2008/02/29/ray-tracing-and-gaming/#comment-47</link>
		<dc:creator>Cornell CS 322 - Intro to Scientific Computing &#187; Blog Archive &#187; Ray Tracing on Mobile Devices</dc:creator>
		<pubDate>Mon, 03 Mar 2008 06:27:00 +0000</pubDate>
		<guid>http://expertvoices.nsdl.org/cornell-cs322/2008/02/29/ray-tracing-and-gaming/#comment-47</guid>
		<description>[...] a 1.2 GHz Sony VAIO UX Micro PC, a Quake 4 ray-traced graphics engine (same as the one covered in a previous blog entry) was demonstrated to be capable of running at 25-45 fps. Of course this is only the graphics [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] a 1.2 GHz Sony VAIO UX Micro PC, a Quake 4 ray-traced graphics engine (same as the one covered in a previous blog entry) was demonstrated to be capable of running at 25-45 fps. Of course this is only the graphics [&#8230;]</p>
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