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Think You’re Good at Go?

Go is a traditional strategy-based board game originating from China circa 4th century BCE.  It involves two players placing  black and white playing pieces called stones on a 19×19 grid. The relatively new field of Computer Go is a field of Artificial Intelligence that focuses on creating creating computer programs to autonomously play Go.

Monte Carlo […]

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Rendering an Even Better Water-Bunny

In my first post I wrote about a team at Stanford University that created a raytracing algorithm called the Hybrid Particle Level Set Method for rendering images, treating the object when appropriate as either a liquid or as composed of tiny metaballs. Although this method was groundbreaking enough to win an Oscar, the bounds of […]

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Render A Water-Bunny And Win An Oscar?

We all know how unlife-like our water-bunnies looked when we rendered them from individual particles, or “metaballs.” But could you imagine if we had to render an animation of a cute little water-bunny hopping through a field? Or something even more complex like fire?
For more intricate objects […]

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