Subsurface light scattering describes how light bounces around inside of translucent materials and is emitted from a different location on the object. This is often seen in marble, milk, and skin. Subsurface light scattering is necessary in computer graphics in order to realistically render many translucent objects.
Scattering equations were first used in graphics in the […]
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Subsurface Light Scattering
Monday, April 7th, 2008 8:17 pm
Written by: cs322student
Cloth Simulation
Tuesday, March 25th, 2008 9:35 am
Written by: cs322student
What can we do with ODEs? It turns out the ODEs are an integral part of the cloth simulation process.
For simulation purposes cloth is often modeled as a quad mesh whose vertices are connected by stiff springs. In general cloth resists stretching, this property is called extensibility. In order to simulate this, the springs must […]
Posted in Topics: General
More Disasters in Numerical Computations
Friday, February 29th, 2008 10:06 pm
Written by: cs322student
USS Yorktown (1998) - I crewman accidentally entered a zero value as an input into the ship’s computer system. There was no validity check on the input data, and the result was a divide by zero which caused a cascade effect which lead to the total shutdown of the ship’s propulsion system for 2 hours […]
Posted in Topics: Uncategorized






Posted in Topics: Uncategorized
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