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Subsurface Light Scattering

Subsurface light scattering describes how light bounces around inside of translucent materials and is emitted from a different location on the object. This is often seen in marble, milk, and skin. Subsurface light scattering is necessary in computer graphics in order to realistically render many translucent objects.
Scattering equations were first used in graphics in the […]

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Cloth Simulation

What can we do with ODEs? It turns out the ODEs are an integral part of the cloth simulation process.
For simulation purposes cloth is often modeled as a quad mesh whose vertices are connected by stiff springs. In general cloth resists stretching, this property is called extensibility. In order to simulate this, the springs must […]

Posted in Topics: General

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More Disasters in Numerical Computations

USS Yorktown (1998) - I crewman accidentally entered a zero value as an input into the ship’s computer system. There was no validity check on the input data, and the result was a divide by zero which caused a cascade effect which lead to the total shutdown of the ship’s propulsion system for 2 hours […]

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