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Optical Character Recognition Basics

While working on project 2, I found much of my time was spent running my code on the later challenges over and over. To be able to get decent results, a lot of trial and error was required with respect to the parameter epsilon. Even with a good resolution and after narrowing epsilon […]

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Minimizing your Error when Minimizing Error

Today in class we began to talk about the method of Least Squares, a technique used to approximate a function that satisfies some some (noisy) given data. The idea of the algorithm is relatively straightforward: find the best function that minimizes the sum of the squares of the error of each point, given […]

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Team Fortress 2 Pixel Shading

For those who don’t keep up with the gaming world, Team Fortress 2 is the latest first person shooter multiplayer game produced by Valve Corporation. It has gotten positive reviews for many attributes such as balance and gameplay, but one thing that really makes it stand out from other shooter games is its unique […]

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