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An Example of RK4 in Games

Take a look at the following game:
http://video.aol.com/video-detail/runge-kutta-video-game/776097806

The game consists of a tiny grey rock that is connected to the fireball by a spring. The idea behind the game is that the player controls the tiny grey rock using the mouse and tries to steer the fireball into crashing into the […]

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Another use of Matrix Factorization: Scene Discovery

What constitutes a scene and how do you define a meaningful vocabulary for a scene? This is a very challenging problem that has immense importance in the field of object recognition. The following video talks about using the Max Margin Model to obtain new annotations for different images using existing annotations for other images.
http://www.youtube.com/watch?v=OLV1IIpTPow
The basic […]

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Scaling sprites using hqnx and scalenx

Most image scaling techniques use different interpolation methods such as the nearest neighbor, bilinear and bicubic interpolation. However, since they work by interpolating pixel color values, they tend to add some amount of blur into the output. Although this is fine for most images, sprites in games usually have sharp, well defined lines and this […]

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