Author Archive

Whoa! It’s Massive!

Multiple Agent Simulation System in Virtual Environment: MASSIVE. The Massive software was first developed in New Zealand by Stephen Regelous, primarily for the large-scale battle scenes in The Lord of the Rings. It was a huge stepping stone in filmmaking to be able to animate and control such large crowds. Through the use of fuzzy logic, […]

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When would you NOT want to use graphical interpolation?

Who doesn’t love a pretty picture. It seems like everyone is trying to make an already nice picture look even better. I hate to throw a wrench into this fine mechanism, but sometimes an uglier picture is better. Let me rephrase that–sometimes an un-enhanced picture is more desirable. The antithesis of photo enhancement is degrading […]

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Spline Interpolation

Yet another method of interpolation is splines, of which B-splines, Cubic Hermite splines, and NURBS (non-uniform ration B-spline) are just a few of the options. In general, a spline is a smooth piecewise function interpolating between its control points, also called knots. In the case of NURBS, a spline is determined by weighting the […]

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